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Discuss the concept of object-oriented programming in Ruby and explain how classes and objects are used.



Object-oriented programming (OOP) is a programming paradigm that organizes code into objects, which are instances of classes. Ruby is a fully object-oriented programming language, and it embraces the principles of OOP.

In Ruby, a class serves as a blueprint or template for creating objects. It defines the properties and behaviors that objects of that class will possess. Classes encapsulate data and methods, allowing for modularity, reusability, and abstraction in code.

To define a class in Ruby, you use the `class` keyword followed by the class name. Here's an example of a simple class called `Person`:

```
ruby`class Person
# Class code goes here
end`
```
Within a class, you can define instance variables to hold the state or attributes of objects. These variables are prefixed with the `@` symbol and can be accessed and modified by the methods defined in the class. For example, we can define the `name` instance variable in the `Person` class:

```
ruby`class Person
def initialize(name)
@name = name
end

def greet
puts "Hello, #{@name}!"
end
end`
```
In the above example, we have defined an `initialize` method, which is a special method that gets called when an object is created. It takes an argument `name` and assigns it to the `@name` instance variable. The `greet` method uses the `@name` variable to greet the person by name.

To create an object (also known as an instance) of the class, you use the `new` method:

```
ruby`person = Person.new("John")
person.greet`
```
The `new` method creates a new instance of the `Person` class and calls the `initialize` method with the provided arguments. In this case, it assigns the name "John" to the `@name` variable. The `greet` method is then called on the `person` object, which prints "Hello, John!" to the console.

Objects in Ruby are dynamically typed, meaning that their class and behavior can change during runtime. You can define methods within a class to perform specific actions or provide functionality to objects. These methods can access and modify the object's state using instance variables.

Ruby also supports inheritance, allowing classes to inherit properties and behaviors from other classes. This promotes code reuse and allows for the creation of more specialized classes based on existing ones.

Here's an example illustrating class inheritance:

```
ruby`class Student < Person
def learn
puts "I'm learning Ruby!"
end
end

student = Student.new("Alice")
student.greet
student.learn`
```
In the above code, the `Student` class inherits from the `Person` class. It adds a new method `learn` specific to students. The `student` object can now call both `greet` and `learn` methods, inheriting the behavior defined in the `Person` class and adding its own specialized behavior.

Object-oriented programming in Ruby provides a powerful and flexible way to structure code and model real-world entities. Classes and objects facilitate code organization, encapsulation, and code reuse, making it easier to build complex applications while promoting modular and maintainable code.