What are traits in Rust and how do they facilitate code reuse and polymorphism?
In Rust, traits are a fundamental concept that enables code reuse and polymorphism. Traits define a set of behaviors or capabilities that types can implement. They provide a way to specify shared interfaces and allow different types to be used interchangeably based on their adherence to a common set of methods or functionality. Let's delve into traits in Rust and understand how they facilitate code reuse and polymorphism: 1. Trait Definition: * A trait in Rust defines a collection of methods that can be implemented by types. It specifies a contract for behavior without providing any default implementation. * Traits are declared using the `trait` keyword followed by the trait name and a set of method signatures. 2. Implementing Traits: * To make a type adhere to a trait, the type must implement all the methods defined in the trait. * Types implement traits using the `impl` keyword, followed by the trait name and the method implementations. * Implementations can be done for user-defined types, as well as types from external libraries or the Rus....
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