What is the term for advanced keyboard movement that makes a player hard to target by rapidly changing direction?
The term for advanced keyboard movement that makes a player hard to target by rapidly changing direction is strafing, particularly when performed rapidly, known as rapid strafing or jiggle movement. Strafing refers to the action of moving sideways relative to the player's current view, typically by pressing the 'A' key to move left and the 'D' key to move right in most games, without rotating the character's camera or facing direction. When executed rapidly, this involves quickly alternating between left and right movements in quick, short bursts. This rapid alternation creates an erratic and unpredictable trajectory for the player's character, making their hitbox, which is the invisible area on a character model where hits register damage, challenging for an opponent to consistently track with their aim. The primary objective is to make the player a difficult target to hit, effectively dodging incoming projectiles or attacks by forcing the opponent to constantly readjust their targeting. This technique is commonly used in direct combat engagements to evade enemy fire or in scenarios like 'jiggle peeking,' where a player quickly moves out from cover and back in to gather information without fully exposing themselves.