What is the key difference in responsibilities between an 'entry fragger' and a 'support' player in a typical team structure?
The key difference in responsibilities between an 'entry fragger' and a 'support' player lies in their primary objective during team engagements. An entry fragger's core responsibility is to be the first player to initiate direct combat, push into contested areas, and secure the initial kill, known as the 'entry frag'. This role involves high risk and aims to create immediate space, draw enemy fire, and gather initial information through direct confrontation, often sacrificing their own life to gain a strategic advantage for the team. Their success is measured by their ability to open up a path for teammates and force the enemy to react defensively. In contrast, a support player's core responsibility is to facilitate and enable the success of their teammates, particularly the entry fraggers, by utilizing 'utility' and providing 're-frag' opportunities. 'Utility' refers to in-game items or abilities like smoke grenades, flashbangs, or area-denial abilities that can obscure enemy vision, stun opponents, or control areas of the map without direct gunfire. Support players use this utility to clear paths for entry fraggers, block enemy lines of sight, or gather crucial 'information' about enemy positions without direct engagement. Their secondary, but equally vital, role is to 're-frag', meaning to immediately eliminate an enemy player who has just killed a teammate, thereby neutralizing the numerical disadvantage and 'trading' kills to maintain an even playing field. They focus on maintaining 'map control' by holding strategic positions and ensuring the team's overall tactical stability and resource management. Therefore, the entry fragger acts as the spearhead, focusing on aggressive initiation and securing early kills, while the support player acts as the enabler and safety net, focusing on tactical assistance, information, and mitigating enemy advantages.