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Why does excessive loop unrolling in a CUDA kernel often result in decreased performance despite reducing the overhead of branch instructions?



Excessive loop unrolling reduces performance in CUDA kernels primarily by increasing register pressure and degrading instruction cache efficiency. Register pressure occurs because every thread in a GPU warp requires its own set of hardware registers to store local variables; when you unroll a loop, the compiler must allocate more registers simultaneously to hold the data for all unrolled iterations, rather than reusing a smaller set of registe....

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Redundant Elements