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When a warp executes a conditional branch, what specific mechanism causes threads that do not meet the condition to become inactive during that instruction cycle?



When a warp executes a conditional branch, the mechanism used to handle threads that do not meet the condition is called a branch execution mask, also known as a predicate mask. A warp is a group of 32 threads in an NVIDIA GPU that execute the same instruction simultaneously in a lock-step fashion known as SIMT, or Single Instruction, Multiple Threads. Because every thread in a warp must execute the exact same i....

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