It is correct for a support to use Flicker defensively for another player when that player is a core damage dealer (marksman, mage, or assassin) who is about to be killed by a high-burst damage ability or a crowd control chain, and when using Flicker will reliably save their life, allowing them to continue contributing to the team fight or secure a crucial objective. This decision must be made quickly and strategically, considering the relative value ....
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