Govur University Logo
--> --> --> -->
...

Under what circumstances should a team prioritize securing a second Turtle over pushing for a tier 1 turret?



A team should prioritize securing a second Turtle over pushing for a tier 1 turret when the risk of taking the turret is high due to enemy presence and potential counter-ganks, and when the gold and experience gained from the Turtle significantly impacts the team's scaling potential. Prioritizing the Turtle is correct if the enemy team is grouped near the turret, making the push dangerous and likely to result in hero losses. A successful turret push requires a numbers advantage or a significant power spike. If the team lacks these, attempting to push is inefficient. Furthermore, if the team's composition relies on scaling into the mid-game and late-game, the additional gold and experience from the Turtle will be more valuable than the relatively small advantage gained from destroying a tier 1 turret. For instance, if a team has a core damage dealer that needs key items to become effective, securing the Turtle will accelerate their item progression and allow them to reach their power spike sooner. Conversely, if the enemy team's carry hero is already snowballing, denying them the Turtle's gold and experience becomes a priority to prevent them from becoming too strong. Therefore, the decision hinges on a risk-reward assessment considering the enemy team's position, the team composition, and the relative importance of gold and experience for both teams' scaling.