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What micro-adjustment to hero positioning maximizes damage output while minimizing vulnerability during a siege?



The micro-adjustment to hero positioning that maximizes damage output while minimizing vulnerability during a siege involves maintaining the maximum possible attack range from behind the frontline while constantly repositioning to avoid skillshots and maintain a safe distance from potential engage initiators. This is often referred to as 'stutter-stepping' or 'orb-walking'. The key is to stay just outside the range of the enemy's initiation skills and basic attacks, forcing them to overextend to reach you, making them vulnerable to counter-initiation from your team. The hero should continuously move between attacks, rather than standing still. For marksman heroes, this means attacking, then taking a small step back or to the side, then attacking again. This constant movement makes it harder for enemies to target them with skillshots and also keeps them at a safe distance from melee heroes who might try to engage. For mage heroes, this means positioning themselves to maximize skill range while remaining behind the tank or fighter heroes who are absorbing damage. It's important to constantly reassess the positioning of enemy heroes and adjust accordingly to maintain the optimal balance between damage output and survivability. This constant repositioning forces the enemy team to make difficult choices about who to target and when to engage, giving your team a strategic advantage.