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How do you effectively cancel animation to reduce time between skill casts?



Effectively canceling animation to reduce time between skill casts involves interrupting the less crucial parts of a skill's animation sequence, primarily the post-cast animation, with another action, such as movement or another skill cast. After a hero casts a skill, there's often a brief period where the hero is locked into a specific animation, preventing them from taking other actions. This ....

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Redundant Elements