How do you effectively cancel animation to reduce time between skill casts?
Effectively canceling animation to reduce time between skill casts involves interrupting the less crucial parts of a skill's animation sequence, primarily the post-cast animation, with another action, such as movement or another skill cast. After a hero casts a skill, there's often a brief period where the hero is locked into a specific animation, preventing them from taking other actions. This post-cast animation is often unnecessary for the skill to function and can be safely canceled to reduce the overall time between skill uses. The most common method is to issue a movement command immediately after the skill's effect has been applied, canceling the remaining animation. Another method is to immediately cast another skill after the first skill's effect has been applied. The second skill will interrupt the remaining animation of the first skill. For example, a mage could cast their primary damage skill and then immediately use Flicker to reposition, canceling the post-cast animation of the damage skill and allowing them to quickly move to a safer location or prepare for their next skill combo. Properly timing the animation cancel is crucial, as canceling too early may interrupt the skill's effect or prevent it from fully executing. This requires practice and familiarity with each hero's animation timings.