How do you effectively cancel animation to reduce time between skill casts?
Effectively canceling animation to reduce time between skill casts involves interrupting the less crucial parts of a skill's animation sequence, primarily the post-cast animation, with another action, such as movement or another skill cast. After a hero casts a skill, there's often a brief period where the hero is locked into a specific animation, preventing them from taking other actions. This ....
Community Answers
Sign in to open profiles and full community answers.
No community answers yet. Be the first to submit one.