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How does the 'garbage can' model explain the potential for seemingly unrelated issues to converge in policy decisions?



The 'garbage can' model, developed by Cohen, March, and Olsen in 1972, explains how policy decisions can arise from the seemingly random convergence of unrelated problems, solutions, participants, and choice opportunities. It challenges traditional rational decision-making models that assume policymakers carefully analyze problems, identify optimal solutions, and then implement them. Instead, the garbage can model views organizations, particularly government agencies, as 'organized anarchies' – characterized by unclear goals, ambiguous technologies, and decentralized decision-making. This means there's a lack of clear hierarchy and a fluidity in who makes decisions and how.

The model identifies four key 'streams' or components that flow into the 'garbage can': problems, solutions, participants, and choice opportunities. A *problem* is any situation perceived as undesirable and requiring attention. These problems can originate from various sources, like public complaints, internal reports, or external events. A *solution* is a proposed course of action to address a problem. Crucially, solutions often exist *before* problems are clearly defined; people may have ideas they're looking for a problem to fit. *Participants* are the individuals involved in the decision-making process. They have varying levels of influence and may be motivated by different goals. Finally, a *choice opportunity* is a situation that triggers a decision, such as a scheduled meeting, a funding deadline, or a crisis.

The model posits that these four streams flow into the 'garbage can' independently. Decisions aren't made by rationally matching solutions to problems. Instead, decisions occur when a combination of a problem, a solution, participants, and a choice opportunity happen to coincide. This 'coupling' is often accidental and can lead to decisions that seem illogical or unrelated to the initial problem. The model suggests that decisions are often driven by factors like attention-getting (a particularly vocal participant or a dramatic problem) rather than a careful assessment of merits.

Consider, for example, a city facing budget shortfalls (a problem). Simultaneously, a group of citizens is advocating for a new community garden (a solution looking for a problem). A city council meeting (a choice opportunity) is scheduled to discuss budget allocations. A particularly persuasive community member (a participant) passionately argues for the garden, highlighting its potential benefits. The council, needing to fill a budget slot and swayed by the presentation, allocates funds to the garden, even though it doesn't directly address the budget shortfall. This illustrates how a solution (garden) can be coupled with a problem (budget shortfall) and a choice opportunity (council meeting) through the actions of participants, resulting in a policy decision that might not be the most logical response to the original problem.

The garbage can model doesn't imply that all decisions are random. However, it highlights the role of chance and organizational processes in shaping policy outcomes, demonstrating how seemingly unrelated issues can converge due to the independent flow and occasional coupling of problems, solutions, participants, and choice opportunities within an organized anarchy.