Explain how thread-level parallelism (TLP) and data-level parallelism (DLP) are exploited in GPU architectures to achieve high throughput for graphics and compute applications.
GPU architectures are specifically designed to exploit both thread-level parallelism (TLP) and data-level parallelism (DLP) to achieve high throughput in both graphics and compute applications. Understanding how these two forms of parallelism are leveraged is crucial to understanding the performance characteristics of GPUs.
Thread-level parallelism (TLP) refers to the ability to execute multiple independent threads concurrently. In the context of GPUs, a thread is a single, sequential flow of instructions. Graphics applications, for instance, involve processing many independent vertices, fragments (pixels), or triangles. Compute applications may involve independent tasks operating on different parts of a dataset. GPUs exploit TLP by assigning different threads to different processing cores (or execution units) within the GPU.
A key architectural feature that enables TLP is the use of a large number of cores. Modern GPUs can have thousands of cores, allowing them to execute thousands of threads concurrently. These cores are typically organized into streaming multiprocessors (SMs), each of which can execute multiple threads concurrently. Each SM has its own instruction cache, data cache, and register file, allowing it to operate independently of other SMs. Threads are often grouped into warps (or wavefronts), which are collections of threads that execute the same instruction at the same time. For example, in NVIDIA GPUs, a warp typically consists of 32 threads. The warp scheduler in each SM selects a warp that is ready to execute and issues instructions to the threads in the warp.
To effectively exploit TLP, GPUs use a technique called fine-grained multithreading. In this technique, the GPU switches between different warps on a cycle-by-cycle basis. This allows the GPU to hide the latency of memory accesses and other operations. For example, if a warp is waiting for data to be loaded from memory, the GPU can switch to another warp that is ready to execute, rather than stalling. This ensures that the processing cores are kept busy as much as possible, maximizing throughput.
Data-level parallelism (DLP) refers to the ability to perform the same operation on multiple data elements simultaneously. DLP is particularly well-suited to graphics and compute applications, which often involve processing large arrays of data. GPUs exploit DLP through Single Instruction, Multiple Data (SIMD) execution.
In SIMD execution, a single instruction is applied to multiple data elements in parallel. For example, a single instruction might add two vectors together, where each vector contains multiple elements. The elements of the vectors are processed in parallel by the SIMD units within the processing cores. This allows the GPU to perform a large number of operations with a small number of instructions, increasing throughput.
GPUs combine TLP and DLP to achieve maximum throughput. Each core executes a warp of threads, and each thread in the warp operates on different data elements using SIMD execution. For example, a warp of 32 threads might be executing a fragment shader, where each thread processes a different fragment. Within each thread, SIMD instructions might be used to perform vector operations on the color components of the fragment.
Consider the example of image filtering. An image filter, such as a blur filter, is applied to each pixel in an image. The pixels in the image can be processed independently, so this is a good candidate for TLP. Each thread can be assigned to process a different pixel. Within each thread, DLP can be used to perform the filtering operation. For example, the filter might involve averaging the color values of the pixel and its neighbors. This can be done using SIMD instructions that operate on the color components of the pixel and its neighbors.
Another example is matrix multiplication, which is a fundamental operation in many machine learning and scientific computing applications. Matrix multiplication can be parallelized by dividing the matrices into blocks and assigning each block to a different thread. Within each thread, DLP can be used to perform the multiplication of the elements of the blocks. The resulting partial products are then summed together to produce the final result.
In summary, GPUs exploit TLP by executing multiple independent threads concurrently on a large number of cores. They exploit DLP by performing the same operation on multiple data elements simultaneously using SIMD execution. By combining TLP and DLP, GPUs can achieve high throughput in graphics and compute applications. The key to maximizing performance on GPUs is to design algorithms and data structures that can effectively exploit both TLP and DLP.